Information Literacy Task Force

April 28, 2006

Blackboard Articles

Filed under: Reading List — Pam @ 10:14 am

· "Sentient Discover — Learning Management." Multimedia Information & Technology 31, no. 3 (08//, 2005): 67-67.

· Bell, Steven J., and John D. Shank. "Linking the Library to Courseware: A Strategic Alliance to Improve Learning Outcomes." Library Issues 25, no. 2 (11//, 2004): 1-4.

· Bhavnagri, Navaz P., and Veronica Bielat. "Faculty-Librarian Collaboration to Teach Research Skills: Electronic Symbiosis." Reference Librarian no. 89/90 (2005): 121-138.

· Buehler, Marianne A. "Where is the Library in Course Management Software?" Journal of Library Administration 41, no. 1/2 (2004): 75-84.

· Costello, Barbara, Robert Lenholt, and Judson Stryker. "Using Blackboard in Library Instruction: Addressing the Learning Styles of Generations X and Y." Journal of Academic Librarianship 30., no. 6 (11, 2004).

· Cox, Christopher N. "Becoming Part of the Course: Using Blackboard to Extend One-Shot Library Instruction." College & Research Libraries News 63., no. 1 (01, 2002): 11-13.

· Cubbage, Charlotte. "Electronic Reserves and Blackboard's Course Management System." Journal of Interlibrary Loan, Document Delivery & Information Supply 13., no. 4 (2003): 21-32.

Meeting Notes from April 27th

Filed under: Meeting Notes — Pam @ 7:39 am

Brock Allen from the Center for Teaching and Learning met with our group. Be advised that some of these views are very controversial (maybe even upsetting). In otherwords, please don't freak out! Here are some highlights:

Brock's global view of where higher education is heading:

  • We're in a process of disintermediation of information. Getting rid of the middle man (like librarians). We can find pretty much what we want on the Internet or on our own. This will be hitting Universities hard in the next 10 years.
  • "Gatekeepers" (like librarians) need to be retrained. Technology is making information more easily available.
  • Higher education is about student learning, not about teaching.
  • We need to strategically look at how the library wants to support learning as opposed to how we want to provide access to information.
  • Sources of information that aren't easy to use will become obsolete.
  • Brock envisions a virtual system where an avatar of sorts helps people acquire knowledge and information (rather than a librarian).
  • Thinks 'information' is not the best word and that we should say 'knowledge.' For example, change the library's name to 'Library and Knowledge Access.'
  • We're a world of Autodidacts (self-taught) and don't need an intermediary anymore.

Brock's views on the future and current state on SDSU's campus:

  • It is difficult for us to do the type of strategic planning we are proposing (collaboration with other units) because key or allied units are disjointed. There's no council to bring these groups together in terms of educational technologies and information literacy. The best path is for ITS and the Library to create a bond as we overlap and complement each other nicely.
  • History: ITS used to do what CTL does. ITS continued faculty development as it relates to technology. CTL concentrates more on the student learning and teaching tips.
  • ITS doesn't try to develop instruction/instructional design in Blackboard. They support the technology, not the teaching.
  • ITS' media materials are 'dead' because they are only played via closed circuit television in the classrooms. Brock thinks the library should take over the collection.
  • The library is the main unit on campus that provides direct support to students.
  • Thinks library computer labs will only be useful for another 2-3 years until everyone has their own laptop or other handhel device. So he thinks we need to figure out how the library can remain important to students.
  • There's a shift to large 500 seat classrooms on campus (which also increases the number of 200 seat rooms available).
    • Anecdotally, people say that only about 150 students enrolled in the 500 student classes are actually showing up to class in person. There's no accountability.
    • There's a thought that the students in these classes don't need to interact with each other, but there is that need.
    • This could be an opportunity for the library. For example, we have 35 sections of 500 seat classes. Where are those students going to interact?
    • The library can help faculty negotiate contracts with vendors for multimedia text books and lab sessions for these large classes.
    • Librarians can help faculty develop assignments for the large classes.
  • The library could be a place to socialize and hold more social events, like colloqiua instead of traditional lectures. For example, students might attend a lecture one week and the next week attend an event that the library helps plan.
  • There seems to be a big push to make everything convenient for students.
  • Brock thinks that librarians have about 7-8 years to figure out what we are going to do besides being reference librarians because our jobs are going to be extinct.
  • Over the last year, CTL, pICT and ITS have been meeting regularly and collaborating. However, it does not seem to be on higher administration's radar to look into a reorganization of these units that would facilitate cooperative management.
  • The most pressing issue for the library is to work with ITS so our missions are aligned and complimentary and responsibilities are clearly stated.

Side Note:

SDSU was selected as the only CSU and only school on the West Coast to be a part of a Carnegie project for a leadership cluster on the advancement of teaching. The other schools are:SUNY system, UNC system, Seton Hall, and one other. This project would be working with MERLOT to not only have a media object repository but also include what people have found out about the objects' effectiveness in teaching and learning.

April 27, 2006

Free Gaming Web Seminar

Filed under: Current Awareness — Pam @ 3:15 pm

Join pICT, ITS and CTL for this exciting webinar* presented by Educause.

Monday, MAY 8 — 10-11am in AH 1112 (the experimental classroom, next to the faculty staff room in ITS)

An Instructional Designer Looks at Digital Game-Based Learning

With
Richard Van EckRichard Van Eck
Associate Professor, Instructional Design & Technology
University of North Dakota

Rick Van Eck is an associate professor at the University of North Dakota, where he has been the graduate director of the Instructional Design & Technology graduate program since 2004 (idt.und.edu). He currently teaches several instructional design and technology courses, including developing computer-based instruction and using simulations and games for learning, and recently completed a year-long study of game play, game design, and workgroup composition with 5th and 6th grade students. Rick completed his Ph.D. at the University of South Alabama, where his dissertation examined the use of a simulation game to promote mathematics transfer in middle-school students. He also has an M.A. in creative writing, and his B.A. in psychology and English. He regularly publishes and presents in his research areas, which include instructional simulations and games, pedagogical agents, authoring tools, and gender and technology.

EDUCAUSE Vice President Diana Oblinger will moderate Richard Van Eck’s Web Seminar on digital game-based learning.

The potential of digital game-based learning remains largely unrealized, in part because designers of "edutainment" games have never understood how and why games are effective and how to align curriculum with the game world without "sucking the fun out" of the games (according to Marc Prensky). This has led some to believe that educators and instructional designers should never be allowed near a game.

The failures of the edutainment industry largely result from poorly understood theory and a lack of alignment between the worlds of education and games. Games succeed precisely because they employ sound pedagogical approaches such as situated cognition, cognitive disequilibrium, and scaffolding to teach what is needed to succeed in the game. By examining the underlying principles of games and aligning them with educational theory and learning outcomes, it IS possible to create effective blended game-based learning. Instructional design is ideally positioned to guide this process. This presentation will provide an overview of some of the theories that underlie games AND effective learning and explain how to align these two worlds.

*A webinar is a web-based seminar. For this one, we’ll gather together in AH 1112 and login (as a group) to the seminar being delivered over the internet. The presenters show slides as we listen to them present. There can be up to 100 people logged into an Educause webinar, and behind those 100 logged in might be a room full of people like us. A text chat is available too, where participants can ask questions of the presenters or others. We’ll be offering webinars like these throughout the summer and fall. The topics vary so stay tuned!

April 25, 2006

Blended Librarian (Techie and Traditional) Free Webcast

Filed under: Current Awareness — Pam @ 2:32 pm

Blended Librarian Webcast: A Look at Newly Emerging Positions at Academic Libraries

approved 1 star of excellence 2 stars of excellence 2 stars of excellence


Steven Bell and John Shank, co-founders of the Blended Librarians Online Learning Community, and their guests Kathryn Shaughnessy, Instructional Services Librarian, St. Johns University and Sean Cordes, Instructional Technology Librarian, Iowa State University invite you to join the next Blended Librarian community event, “Blended Librarians: A look at newly emerging positions at Academic Libraries.” On Thursday, April 27, 2006 at 3 pm. EST.
Event Description:

This session will explore newly emerging positions at academic libraries that integrate instruction design and technology skills and knowledge. The session will start with an overview of a research study that analyzed recently advertised academic library positions such as Instructional Design Librarian, Instructional Technology Librarian, Instructional Development Librarian, and other variants on the Blended Librarian. The session will then focus on two real world examples of Blended Librarians and investigate the types of instructional techniques and technologies that these positions are utilizing to further collaboration with faculty and enhance the library’s integration into their institutions’ teaching and learning process.

Although this event is free, advance registration is required to reserve a virtual seat. If you are already a member of the Blended Librarians Online Learning Community here is a link into the Learning Times Network that will get you to our Community and the registration page:

http://home.learningtimes.net/library?go=1199293

If you need to join the Blended Librarians Online Community in order to register (no fee to join):
1. Go to the Blended Librarian website at http://blendedlibrarian.org
2. If you are already a registered member of the Learning Times Network, use the login on the Blended Librarian home page to connect to the Learning Times Network. If you are not registered, click on the “Join” button and follow the instructions.
3. After you receive confirmation of your Learning Times account we recommend that you return to the Blended Librarians website to connect to the Learning Times Network – where our community is located. Once you log in to the Learning Times Network you will be on the “What’s New” page – and you should see the link to this program. Click on the link, and then register on the next page (you may need to scroll down to see the register button).
4. We recommend that those participating in the webcast obtain a microphone or headset in order to make use of the VoIP technology that allows conversation between the speakers and participants. A microphone or headset is not required to participate.

Thursday April 27th Meeting

Filed under: Meeting Notes — Pam @ 8:21 am

On Thursday at 2pm in LL431, Brock Allen from CTL will be speaking with our Task Force on the following topic:

DATA < INFORMATION < KNOWLEDGE < WISDOM:
Transformative Roles for Librarians

Brock Allen, Director of the SDSU Center for Teaching and Learning on:
(1) challenges facing SDSU in fostering student learning and why LINFO might be our best hope, and
(2) changing notions of teaching and why librarians might be the best help.

April 14, 2006

Free Tutorial Creation Software

Filed under: Current Awareness — Pam @ 7:06 am

Carol Phillips received word of this freeware product from another IT person on campus who sai: "I found some free software that I've been playing with. You can capture computer screens and mouse movements, then edit the frames to add cometary and navigation buttons. When you are done, you can render a Flash movie to show it in a browser. You can also export as a PDF and the navigation buttons work in the PDF.  They have a new 2.0 version that came out this week that adds audio recording and editing."

Check it out here:  http://www.debugmode.com/wink/&nbsp;

April 13, 2006

Comparative Institutions

Filed under: Current Awareness — Pam @ 9:48 am

From Anne Turhollow.  This may come in handy at some point so I'm posting it here for safe keeping:

In the latest minutes from the Undergraduate Council, it appears that
they are working on a list of comparative institutions to use for
benchmarking.  Reading between the lines of the minutes, they appear
to have approved the following list on March 20:

Oregon State
University of Kansas
University of Arizona
Arizona State
University of Nevada, Reno
CSU Fullerton
CSU Long Beach
CSU Sacramento
CSU Northridge
University of Wisconsin, Milwaukee

April 12, 2006

ADVENTURES IN SPACE DESIGN – EDUCAUSE ELI WEB SEMINAR

Filed under: Current Awareness — John Robert Pastori @ 4:49 pm

ADVENTURES IN SPACE DESIGN

EDUCAUSE ELI WEB SEMINAR

APRIL 10, 2006

    The topic of this seminar is the redesign and management of the physical space in Emory University’s Cox (COX CABLE COMPANY) Hall to support student learning thru technology. Alan Cattier and Kim Braxton were the presenters from Emory University. (http://www.educause.edu/eliweb064).

    Cox Hall was built in 1991 as a 7500 sq/ft student computer lab with 80 workstations, no classrooms and was student staffed. The initial culture saw the space as a facility with one person, one computer with a small screen in a small cubicle. The philosophy was to cram as many students and computers as possible into the space. Late night gamers were the largest group of students using the facility and it wasn’t kept in good repair.

    In March, 2002 a new philosophy was developed that looked at the space as a collaborative computing environment instead of a facility. The goals were:

     1. Serve as a point of contact between the Faculty and Students

     2. Bridge curricular and co-curricular(gaming) needs

     3. Link classrooms and dorms

     4. Raise their academic profile

     5. Allow different kinds of collaboration (10 minutes or two week timeframes)

    The timeline, beginning in March, had construction set for beginning June, 2002 and completion set for November, 2002. These goals were accomplished but there was not mention of the cost.

    There were a number of aspects they considered in the new design. They felt that they needed to know who the players are. Also, they defined collaboration as:

    “People with different skills coming together to build something better than could be done individually.”

Next, they asked for the Library’s help with space design and they hired an outside architect. They looked at various classroom technologies and came to the conclusion that they wanted to create an environment that the people using it could feel good about. They established a dialog with students and faculty. They sent out surveys to students allowing them to comment on how they wanted their student fees to be used in this project. Also, their Campus Design studio helped make final decisions on furniture, colors and lighting. Wendy Maruyama in our Studio Art Design program would be our equivalent person to involve.

    They decided on creating a warm industrial vibe. The furniture should be fun, functional and comfortable. It must fit a live – work – play environment. Also a little bit of folly can create a positive energy in a space. Controlling noise was also an issue. A Starbucks Café was part of the original plan but got cut due to cost. This turned out to be a benefit because they came to the conclusion that commercial space detracts from academic space. Also, as an aside, a food court already exists outside the building.

    The plan that came together provided:

     1. 20 PC workstations with wide screens, flatbed scanners, MS Office, Adobe Photoshop and web page creation tools. Also, laptops can be checked out and wireless access is available.

     2. A fishbowl conference room that is open to the students

     3. Classrooms that are built into the space with Smart Boards, fully functional across discipline classes, have 60 inch plasma TVs and are available for student use. The two classrooms hold 15 people each.

     4. A gallery area for student art.

     5. A MAC bar and MAC pods with IMAC G5s. The tables are lowered so students can sit on cushions on the floor.

     6. Print station area

     7. Plasma poles with 60 inch TVs

     8. Wood floors with rugs under desks. The flooring , wall colors and lighting (halogen, soft florescence, and regular florescence) were chosen to create a fused, soft, comfortable environment.

     9. Furniture with wheels were chosen to allow students to design their immediate workspace. Flexible furniture, wiring with cable ties and table instead of table wire management were required because they get rearranged every day.

     10. Chairs were chosen that were dubbed ½ hour stools. They were comfortable but not for long periods of time.

     11. Whiteboards on wheels are supplied to encourage collaboration and flexibility.

     12. A coffee machine is provided which charges 50 cents a cup.

    The following operational information came to light once the new environment went live:

     1. Beeping turnstiles were annoying.

     2. Food rules were tried and dropped because rules constrain behavior and are not conducive to creative collaboration. The only sign left is: “Don’t eat over the keyboard.”

     3. It is important to build a relationship with the student assistants. Energy of the manager goes out to others thus making the new lab environment a relationship not a facility.

     4. Meeting Maker is used to schedule classroom and fishbowl conference room use.

     5. Music is sometimes provided by a jazz ensemble in the Art Gallery area.

     6. Need to provide cleaning supplies. Students do the cleaning of furniture and equipment. This approach transmits a sense of ownership to keep it clean.

     7. Sleeping people indicate an acceptance of the space/environment created.

     8. There are two Full-Time Employees, one shared LAN Engineer, and 20 student assistants helping in the environment.

     9. Usage is about a 1000 students per day.

    In conclusion a lot of good information was crammed into an hour’s time. We might consider creating a similar environment-based space in the Library.

BLACKBOARD USERS GROUP (BUG) Presentations

Filed under: Current Awareness — John Robert Pastori @ 11:59 am

BLACKBOARD USERS GROUP (BUG)

RHETORIC WRITING CLASS PRESENTATIONS

APRIL 7, 2006

 

    Four instructors gave presentations on how they used Blackboard to enhance their students’ learning experience. The presenters from the Department of Rhetoric and Writing Studies were:

     1. Judith Annicchiario,

     2. Sandy Fimbres,

     3. Jill Holslin, and

     4. Terry Williams

    First, Jim Julius, ITS Associate Director, gave a quick overview of ITS and Blackboard. He mentioned that Mark Pastor is their Instruction Coordinator. He went on to say that on of the main purposes of Blackboard was to help Faculty to be more effective in presenting their subjects.

    Three ways that the word has spread about the advantages of Blackboard is thru marketing, students requesting instructors to put their materials on Blackboard and thru surveys, and informal social discussions between Faculty members.

    The following items can be included in Blackboard:

     1. Assessment module allows student to read material, take quizzes and get grades immediately.

     2. Buttons on home page can be customized to individual instructor’s needs. ( A button can be created to link to Library resources. Buttons act as containers of handouts. The order of the buttons can be easily changed.

     3. Copyright Info can be included on banner

     4. Dictionary of terms

     5. Essay guidelines

     6. External links to Library resources, MP3 files and other audio files

     7. Grade book module allows for setting of class absence policy.

     8. Grading assignments

     9. Handouts can be included

     10. Learning objectives

     11. Learning Units

     12. Links built into discussions to relevant websites allow students to get oriented before forming an opinion.

     13. Map links

     14. MP3 embedded files

     15. Notes from class

     16. Quizzes can be done online

     17. Uses Wikipedia

     Blackboard accomplishes the following:

     1. Allows everyone to print PDF files

     2. Allows for visual banners on pages that can change based on student work provided. Individual student writings are posted for group comment and they can provide pictures to be included in the page banner.

     3. Allows ongoing discussion of topics and interaction by students

     4. Allows posting of Visuals that provoke thoughts.

     5. Allows students to evaluate Internet resources to answer the question of “How” a source is scholarly or not.

     6. Allows students to contribute their piece of info to a project and share work and thoughts on topics

     7. Allows formal assignments to be saved in a digital dropbox or sent to the instructor by email

     8. Encourages discussion of copyright issues

     9. Gets students to look up words in word glossary

     10. Gets students to use Excel spreadsheets to organize data

     11. Improves reading strategies

     12. Posting of good (A) papers inspire students to take pride in their work.

     13. Provides a word glossary that helps students improve vocabulary and can be incorporated in student assignments

     14. Takes burden of manual work off instructor. Allows focus on teaching. Students do the research instead of the instructor which is a good marketing point. There was a major emphasis here.

     15. Use different text colors for each assignment

     16. Walk-thru of image upload process is provided.

    I asked the following questions of the first two presenters (time did not permit questions to the third and fourth presenters):

    1. How do you use the Library’s resources in your Blackboard sessions?

        The first presenter, Judith, said she included links, under her External Links button to specific pages on the public website (INFODOME). The second presenter, Sandy, said that she sets up assignments that force her students to go to the Library but didn’t link to any resources.

     2. How can the Library better support you in the future?

        The two ideas that the presenters agreed on was (time did not permit more in-depth discussions):

             a. Direct link access to full text articles.

             b. Create a web based interface to allow selection of article database titles, descriptions and URLs and include them directly into their Blackboard content. The current process of cut and pasting off of our databases web page is time consuming.

    Judith expressed an interest in looking at other ways we could provide support. She also complimented Marilyn Hall’s Career web page presentation to her students. She was impressed that Marilyn had read the preview material that had been sent ahead of the scheduled presentation.

    In conclusion, I learned a lot about how Blackboard is used in a real world situation. We have some very creative instructors pioneering new teaching methods using this technology to introduce critical thinking to students in ways that are fun and successful.

April 11, 2006

Report to Library Council

Filed under: Introduction to Task Force — Pam @ 12:02 pm

Our report to Library Council has been pushed back from April 25th to May 9th.  The rest of our timeline has not been changed.

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