Join pICT, ITS and CTL for this exciting webinar* presented by Educause.
Monday, MAY 8 — 10-11am in AH 1112 (the experimental classroom, next to the faculty staff room in ITS)
An Instructional Designer Looks at Digital Game-Based Learning
Richard Van EckRichard Van Eck
Associate Professor, Instructional Design & Technology
University of North Dakota
Rick Van Eck is an associate professor at the University of North Dakota, where he has been the graduate director of the Instructional Design & Technology graduate program since 2004 (idt.und.edu). He currently teaches several instructional design and technology courses, including developing computer-based instruction and using simulations and games for learning, and recently completed a year-long study of game play, game design, and workgroup composition with 5th and 6th grade students. Rick completed his Ph.D. at the University of South Alabama, where his dissertation examined the use of a simulation game to promote mathematics transfer in middle-school students. He also has an M.A. in creative writing, and his B.A. in psychology and English. He regularly publishes and presents in his research areas, which include instructional simulations and games, pedagogical agents, authoring tools, and gender and technology.
EDUCAUSE Vice President Diana Oblinger will moderate Richard Van Eck’s Web Seminar on digital game-based learning.
The potential of digital game-based learning remains largely unrealized, in part because designers of "edutainment" games have never understood how and why games are effective and how to align curriculum with the game world without "sucking the fun out" of the games (according to Marc Prensky). This has led some to believe that educators and instructional designers should never be allowed near a game.
The failures of the edutainment industry largely result from poorly understood theory and a lack of alignment between the worlds of education and games. Games succeed precisely because they employ sound pedagogical approaches such as situated cognition, cognitive disequilibrium, and scaffolding to teach what is needed to succeed in the game. By examining the underlying principles of games and aligning them with educational theory and learning outcomes, it IS possible to create effective blended game-based learning. Instructional design is ideally positioned to guide this process. This presentation will provide an overview of some of the theories that underlie games AND effective learning and explain how to align these two worlds.
*A webinar is a web-based seminar. For this one, we’ll gather together in AH 1112 and login (as a group) to the seminar being delivered over the internet. The presenters show slides as we listen to them present. There can be up to 100 people logged into an Educause webinar, and behind those 100 logged in might be a room full of people like us. A text chat is available too, where participants can ask questions of the presenters or others. We’ll be offering webinars like these throughout the summer and fall. The topics vary so stay tuned!